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Hard Block

  • Cannot pass through
  • Can run on, normal speeds.
  • Can wall jump.
  • Cling to wall is 4x slower than falling.

Ground

  • Same as a Hard Block, but tiles connect while playing.

Ice Block

  • Hard block (cannot pass through)
  • Can run on, 4x less friction, normal max speed.
  • Can wall jump.
  • Cling to wall is 50% slower than falling.

Honey Block

  • Hard block (cannot pass through)
  • Can run on, 4x more friction, 50% less max speed.
  • Can wall jump.
  • Cling to wall is 24x slower than falling.

Tar Block

  • Hard block (cannot pass through)
  • Cannot run on, you are stuck, jump to get free.
  • Can wall jump
  • Cling to wall is 500x slower than falling.

Vine Block

  • Hard block (cannot pass through)
  • Can run on, normal speeds.
  • Can wall jump, as well as climb up and down the sides.
  • Can climb on bottom of block, hold down and jump to release.

Spike Block

  • Hard block (cannot pass through)
  • Can run on, normal speeds.
  • You will take red heart damage when you make contact.

Sticky Spike Block

  • Hard block (cannot pass through)
  • Cannot run on, you are stuck, jump to get free.
  • Can wall jump
  • Cling to wall is 500x slower than falling.
  • You will take red heart damage when you make contact.

Death Block

  • Hard block (cannot pass through)
  • This block is insta-death, doesn't matter how much health you have.
  • Don't touch.

S Block

  • Hard block (cannot pass through)
  • Can run on, normal speeds.
  • Turns into dashed lines when s-switch is active.

S Dash Block

  • You pass right through this.
  • Turns into a hard block when s-switch is active.

Red Block

  • Hard block (cannot pass through)
  • Can run on, normal speeds.
  • Turns into dashed lines when on-off is on.

Part Block

  • Hard block (cannot pass through)
  • Can run on, normal speeds.
  • Will disappear on contact in exchange for 100 parts.

Blue Dash Block

  • You pass right through this.
  • Turns into a hard block when on-off is off.

On Block

  • Hit this to turn the global state of the level on or off.

Kaizo Block

  • Is invisible and non-interactive on level start, activates by hitting the bottom
  • Hard block, cannot pass through (after activated)
  • Can run on, normal speeds.

Kaizo Dash Block

  • Dashed lines and non-interactive on level start, activates by hitting the bottom
  • Hard block, cannot pass through (after activated)
  • Can run on, normal speeds.

No Player Block

  • You pass right through this.
  • Enemies, items, objects all have collision with it, like a hard-block.

Sticky No Player Block

  • You pass right through this.
  • Enemies, items, objects all have collision with it, like a hard-block.
  • Enemies stick to this block, no movement.

Only Player Block

  • For you, this is like a hard-block, with collision and everything.
  • Enemies, items, objects all pass through this like it doesn't exist.

Left Treadmill

  • Collision like a hard block.
  • When landed on this block, you'll be moved to the left.

Right Treadmill

  • Collision like a hard block.
  • When landed on this block, you'll be moved to the right.

Key Block

  • A normal block, but when you put a key into it, it unlocks (disappears).

Teleport Block

  • Press up when you're standing on top of this block and you'll be teleported to it's counterpart.

Exclamation Block

  • Activate this block to generate a hidden enemy, item, or object.
  • Hit it from underneath (or on the side with a spinning enemy) to activate.
  • Place enemy, item, or object over this tile in editor mode to put one of those inside.

Heart

  • Replenishes one red heart for Spark

Max Heart

  • Increases Spark's Maximum Health
  • Also adds one red heart to Spark

Shields

  • Gives Spark A Shield Heart
  • Most damage remove shields first
  • Ex: Spikes remove red hearts, not shields
  • Gone when you lose it

Waffle

  • For treasure seekers
  • Can place 5 per level
  • If level is featured, will count towards their overall Waffle count
  • If level is featured and there are no waffles, Spark will put them in

Double Jump Gem

  • Every gem you collect lets you double jump one more time.
  • These can be chained together in air.

Sword

  • Gives Spark A Sword
  • Sends damage in an arc in front of Spark
  • Press ; to swipe

Bow

  • Gives Spark A Bow
  • +Gravity, Unlimited Range
  • Press ; to shoot

Staff

  • Gives Spark A Staff
  • Unlimited Range
  • Press ; to shoot

Boomerang

  • Gives Spark A Boomerang
  • Pierces walls, comes back to you.
  • Press ; to shoot

Grappling Hook

  • Gives Spark A Grappling Hook
  • Swing like Spiderman
  • Spacebar to shoot or release, up or down to climb or repel, left or right to swing while in the air

Jet Pack

  • Gives Spark A Jet Pack
  • Spacebar to float upwards
  • Limited fuel (fills when you touch ground again)

Wall Jump Gloves

  • Gives Spark a pair of Spikey Gloves
  • Enables Wall Jumping

Wall Climb Gloves

  • Gives Spark a pair of Super Spikey Gloves
  • Enables wall & ceiling climbing on every block type.

Double Jump Boots

  • Gives Spark a pair of Gravity Defying Boots
  • Enables double jumps after landing on ground or clinging to a wall (wall jump)

Mind Meld

  • Projectiles will be affected by player speed.

Gengarish

  • Projectiles will pierce walls.

Shriker

  • Projectiles will pierce enemies.

Ferality

  • You will attack faster.

Pietrom

  • Projectiles will move faster.

Evisceres

  • Projectiles have increased damage.

Lancet

  • Projectiles will have more range.
1 - + Starting Life
1 - + Starting Maximum Life
0 - + Starting Shields
Online (0) 0
  • Global
  • Current Level
  • mariofan2025: Spark, Check new levels and check bug reports in discord
  • noob: WAHT DO WE DO
  • mariofan2025: Click current level tab above
  • mariofan2025: and attempt to type chat message and press Send button
  • mariofan2025: Is that using computer or phone?
  • noob: I AM SEVE
  • noob: is thes 1-1 from mario
  • mariofan2025: Is that using computer or phone?
  • mariofan2025: https://www.sparkfyre.io/5603-1083
  • mariofan2025: Why n/a 0000-0000 and default skin color is STILL here? Is that leaves single tab without closing it.
  • noob: Glitch: Automatic logout that username will be display noob.
  • noob: A workaround for logging in by typing current/your username and password it will fix an automatic logout glitch.
  • mariofan2025: TADAAA IT IS FIXED!
  • mariofan2025: is that view levels can send the chat message?
  • mariofan2025: TEST
  • mariofan2025: Online, Away or Hide, how does this work?
  • noob: online means you will show yourself, away is the same atm.. hide will hide your character and the level that you're on
  • mariofan2025: YEAH
  • noob: away is going to be a way to show that you've stepped away from the keyboard or something
  • mariofan2025: wow, this update is cool
  • mariofan2025: add away indicator to all users
  • spark: yeah, i have an idea
  • mariofan2025: current is away
  • noob: Current is away
  • noob: \u003c
  • mariofan2025: test

    Character Appearance

    How To Upload

    You must create a user account and log in to upload levels. You're a guest, but you're free to play around with this level builder. The level you're editing is saved to your IP address.

    Once you click upload, you then have to beat your level to upload it to the level browser.

    How To Upload

    First, save the level so it can reload and get level data. Then you may click the Upload button to start trying to upload the level.

    How To Play

    WASD for direction. W to Look Up, A to Move Left, S to Duck, D to Move Right. Hold J to start Running. Press K to Jump. Press L to do a Spin Jump. Press ; to attack. Press spacebar to use an equipped utility item (grappling hook).

    Controller Support?

    Tested and works on Google Chrome. Use D-Pad for direction. Hold Y or X to run. Press B to Jump, A or a bumper to Spin Jump, Trigger (ZR or ZL) to attack with a held Weapon. Press Start to Pause.

    Sound

    Music Volume

    Sound Effects Volume

    Performance Options

    Adjust these options to increase performance.

    DeltaTime

    Background 1 Panning

    Background 2 Panning

    Platform Panning

    Particle Effects

    Shadows

    Resolution

    Pixel Density Ratio

    Keyboard Bindings

    Click the binding you want to change, then type any key.

    You must be signed in to use this.

    UpType Any Key
    87
    RightType Any Key
    68
    DownType Any Key
    83
    LeftType Any Key
    65
    RunType Any Key
    74
    JumpType Any Key
    75
    Special (Spin)Type Any Key
    76
    AttackType Any Key
    186
    UtilityType Any Key
    32
    PauseType Any Key
    27
    Restart LevelType Any Key
    82
    Edit LevelType Any Key
    69
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