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Hard Block

  • Cannot pass through
  • Can run on, normal speeds.
  • Can wall jump.
  • Cling to wall is 4x slower than falling.

Ground

  • Same as a Hard Block, but tiles connect while playing.

Ice Block

  • Hard block (cannot pass through)
  • Can run on, 4x less friction, normal max speed.
  • Can wall jump.
  • Cling to wall is 50% slower than falling.

Honey Block

  • Hard block (cannot pass through)
  • Can run on, 4x more friction, 50% less max speed.
  • Can wall jump.
  • Cling to wall is 24x slower than falling.

Tar Block

  • Hard block (cannot pass through)
  • Cannot run on, you are stuck, jump to get free.
  • Can wall jump
  • Cling to wall is 500x slower than falling.

Vine Block

  • Hard block (cannot pass through)
  • Can run on, normal speeds.
  • Can wall jump, as well as climb up and down the sides.
  • Can climb on bottom of block, hold down and jump to release.

Spike Block

  • Hard block (cannot pass through)
  • Can run on, normal speeds.
  • You will take red heart damage when you make contact.

Sticky Spike Block

  • Hard block (cannot pass through)
  • Cannot run on, you are stuck, jump to get free.
  • Can wall jump
  • Cling to wall is 500x slower than falling.
  • You will take red heart damage when you make contact.

Death Block

  • Hard block (cannot pass through)
  • This block is insta-death, doesn't matter how much health you have.
  • Don't touch.

S Block

  • Hard block (cannot pass through)
  • Can run on, normal speeds.
  • Turns into dashed lines when s-switch is active.

S Dash Block

  • You pass right through this.
  • Turns into a hard block when s-switch is active.

Red Block

  • Hard block (cannot pass through)
  • Can run on, normal speeds.
  • Turns into dashed lines when on-off is on.

Part Block

  • Hard block (cannot pass through)
  • Can run on, normal speeds.
  • Will disappear on contact in exchange for 100 parts.

Blue Dash Block

  • You pass right through this.
  • Turns into a hard block when on-off is off.

On Block

  • Hit this to turn the global state of the level on or off.

Kaizo Block

  • Is invisible and non-interactive on level start, activates by hitting the bottom
  • Hard block, cannot pass through (after activated)
  • Can run on, normal speeds.

Kaizo Dash Block

  • Dashed lines and non-interactive on level start, activates by hitting the bottom
  • Hard block, cannot pass through (after activated)
  • Can run on, normal speeds.

No Player Block

  • You pass right through this.
  • Enemies, items, objects all have collision with it, like a hard-block.

Sticky No Player Block

  • You pass right through this.
  • Enemies, items, objects all have collision with it, like a hard-block.
  • Enemies stick to this block, no movement.

Only Player Block

  • For you, this is like a hard-block, with collision and everything.
  • Enemies, items, objects all pass through this like it doesn't exist.

Left Treadmill

  • Collision like a hard block.
  • When landed on this block, you'll be moved to the left.

Right Treadmill

  • Collision like a hard block.
  • When landed on this block, you'll be moved to the right.

Key Block

  • A normal block, but when you put a key into it, it unlocks (disappears).

Teleport Block

  • Press up when you're standing on top of this block and you'll be teleported to it's counterpart.

Exclamation Block

  • Activate this block to generate a hidden enemy, item, or object.
  • Hit it from underneath (or on the side with a spinning enemy) to activate.
  • Place enemy, item, or object over this tile in editor mode to put one of those inside.

Heart

  • Replenishes one red heart.

Max Heart

  • Increases your maximium red health pool, also grants you one red heart.

Blue Shield Heart

  • Increases your shields, protecting you from most damage sources.
  • Spikes & poison water remove red health first.

Waffle

  • For treasure seekers
  • Can place 5 per level
  • If level is featured, will count towards their overall Waffle count
  • If level is featured and there are no waffles, Spark will put them in

Double Jump Gem

  • Every gem you collect lets you double jump one more time.
  • These can be chained together in air.

Sword

  • Gives Spark A Sword
  • Sends damage in an arc in front of Spark
  • Press ; to swipe

Bow

  • Gives Spark A Bow
  • +Gravity, Unlimited Range
  • Press ; to shoot

Staff

  • Gives Spark A Staff
  • Unlimited Range
  • Press ; to shoot

Boomerang

  • Gives Spark A Boomerang
  • Projectiles come back to you.
  • Press ; to shoot

Grappling Hook

  • Gives Spark A Grappling Hook. Swing like Spooderman.
  • Press Spacebar to shoot or release, up or down to climb or repel, left or right to swing while in the air.

Jet Pack

  • Gives You A Jet Pack
  • Spacebar to float upwards
  • Limited fuel (fills when you touch ground again)

Dash Pack

  • Gives Spark A Dash Pack
  • Dash in a straight line once after leaving the ground. Feel free to adjust direction mid-air.

Buzzer Pack

  • Lets you create Empty Buzzers at will
  • Hold run and press Spacebar to spawn an Empty Buzzer in your hands. Jump and press Flip Jump to surf.

Teleport Gun

  • Press Spacebar to throw a teleport projectile, press again to teleport yourself to its current location. You are also teleported to whatever wall it collides with.

Wall Jump Gloves

  • Gives Spark a pair of Spikey Gloves
  • Enables wall jumping.

Wall Climb Gloves

  • Gives Spark a pair of Super Spikey Gloves
  • Enables wall & ceiling climbing on every block type.

Double Jump Boots

  • Gives Spark a pair of Gravity Defying Boots
  • Press Jump again while in the air to perform a double jump.

Mind Meld

  • Your projectiles will be affected by player speed, giving you the ability to influence their position in space.

Gengarish

  • Your projectiles will pierce walls.

Shriker

  • Your projectiles will pierce enemies.

Shatter Shot

  • Your projectiles will break apart on collision, releasing more projectiles.

Ferality

  • You will attack faster.

Pietrom

  • Your projectiles will move faster.

Evisceres

  • Your projectiles have increased damage.

Lancet

  • Your projectiles will have more range.
1 - + Starting Life
1 - + Starting Maximum Life
0 - + Starting Shields
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Level 1
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Online (0) 0
  • Global
  • Current Level
  • noob: gotta send ip address into current level chat where level created by spark as logged out
    2 weeks ago
  • noob: you can send ip address and then i'll delete message
    2 weeks ago
  • noob: lol
    2 weeks ago
  • noob: lol
    2 weeks ago
  • noob: see if it work snow
    2 weeks ago
  • noob: works now *
    2 weeks ago
  • noob: you're editing, so that's good
    2 weeks ago
  • noob: no, i am editing while /create subpage (https://dev.sparkfyre.io/create)
    2 weeks ago
  • noob: yep
    2 weeks ago
  • noob: that's what i want
    2 weeks ago
  • noob: you can only edit one level while logged out, and it stays /create the whole time
    2 weeks ago
  • noob: yeah
    2 weeks ago
  • noob: no uploading or saving information
    2 weeks ago
  • noob: might be save localStorage to store your own level?
    2 weeks ago
  • noob: hmm
    2 weeks ago
  • noob: database is fine
    2 weeks ago
  • noob: no edit button after first edit
    2 weeks ago
  • noob: i'll clear chat message history that leaks ip address as chat message history
    2 weeks ago
  • mariofan2025: need to filter ip address and remove it for chat message history
    2 weeks ago
  • mariofan2025: that leaks ip address
    2 weeks ago
  • noob: deleted
    2 weeks ago
  • mariofan2025: also level creation still work with ПО problems
    1 week ago
  • mariofan2025: spark, go to the test level, i am going to /create subpage
    1 week ago
  • mariofan2025: check levels list
    1 week ago
  • mariofan2025: also join our discord link is working properly
    5 days ago
  • sparkwu1fe: wanted to give some feedback when you get hit, it happens often in those fighting levels like the endless level or fyrefight and you don't realize how much health you lose because there was no real feedback other than the red glow to the character
    1 day ago
  • noob: Glitch: Winning solitaire simulator if two or more players active in this level. See also https://www.sparkfyre.io/17570043591835990717
    18 hours ago
  • mariofan2025: might be try a dev site like this: https://dev.sparkfyre.io/17570043591835990717
    2 hours ago
  • mariofan2025: that both subdomain has a bug for crazy glitch effect, spark, might be try Windows to still see the glitch?
    2 hours ago
  • mariofan2025: that bug are super-annoying, seems operating system issue
    2 hours ago

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    First, save the level so it can reload and get level data. Then you may click the Upload button to start trying to upload the level.

    How To Play

    WASD for direction. W to Look Up, A to Move Left, S to Duck, D to Move Right. Hold J to start Running. Press K to Jump. Press L to do a Spin Jump. Press ; to attack. Press spacebar to use an equipped utility item (grappling hook).

    Controller Support?

    Tested and works on Google Chrome. Use D-Pad for direction. Hold Y or X to run. Press B to Jump, A or a bumper to Spin Jump, Trigger (ZR or ZL) to attack with a held Weapon. Press Start to Pause.

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    Background 1 Panning

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    Keyboard Bindings

    Click the binding you want to change, then type any key.

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    UpType Any Key
    87
    RightType Any Key
    68
    DownType Any Key
    83
    LeftType Any Key
    65
    RunType Any Key
    74
    JumpType Any Key
    75
    Special (Spin)Type Any Key
    76
    AttackType Any Key
    186
    UtilityType Any Key
    32
    PauseType Any Key
    27
    MapType Any Key
    9
    Restart LevelType Any Key
    82
    Edit LevelType Any Key
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