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mariofan2025: yeah
22 hours ago
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noob: well in the dev site all items get vanished if you touch checkpoint and restart this level
21 hours ago
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noob: logged out only
21 hours ago
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mariofan2025: well, if you touch the goal, all items does not vanish
21 hours ago
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sparkwu1fe: hmm
20 hours ago
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mariofan2025: Super Mario Maker 3: ❌
6 hours ago
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mariofan2025: Metroidvania Maker: ✅
6 hours ago
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sparkwu1fe: checkpoint saving info is pushed live too btw, everything is live
2 hours ago
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mariofan2025: how does spawned enemies drop loot work
2 hours ago
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sparkwu1fe: they have a random chance to drop loot
2 hours ago
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sparkwu1fe: the chance is pretty low
2 hours ago
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sparkwu1fe: and the farther you go through a level, the higher the playarea.x is, the less chance they have to drop something
2 hours ago
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sparkwu1fe: and enemies generated from the teleporter don't drop anything, can easily be abused
2 hours ago
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mariofan2025: ok, i'll test that
2 hours ago
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sparkwu1fe: okay.. yeah, it's basically how it works in the endless level, i just made it an option for every level
2 hours ago
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sparkwu1fe: also, weaker enemies have a less chance to drop something than the green enemies (stronger ones)
2 hours ago
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sparkwu1fe: and.. weaker enemies drop lesser items.. like the blue enemies only drop hearts.. green enemies can drop everything, pink enemies cannot drop weapons or utilities, but can drop everything else, etc
2 hours ago
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sparkwu1fe: i would have to have a whole explainer on drop rates lol
2 hours ago
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mariofan2025: when spawned enemies drop loot is enabled, it drops random items
2 hours ago
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mariofan2025: when character xp is enabled, it can seen on top of the status bar
2 hours ago
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mariofan2025: it works
2 hours ago
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sparkwu1fe: coolio
2 hours ago
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sparkwu1fe: thx
2 hours ago