• About Me

    main account (i am altaccount)

  • SparkFyre Stats

    Plays: 1386
    Deaths: 1007
    Goals: 97

    Total Waffles Earned: 149

    Levels Beaten: 48
    Levels Created: 46
    Levels Uploaded: 9

    Level Plays By Others: 6055
    Level Deaths By Others: 5459
    Level Goals By Others: 142

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  • Current Level
  • mariofan2025: yeah
    22 hours ago
  • noob: well in the dev site all items get vanished if you touch checkpoint and restart this level
    21 hours ago
  • noob: logged out only
    21 hours ago
  • mariofan2025: well, if you touch the goal, all items does not vanish
    21 hours ago
  • sparkwu1fe: hmm
    20 hours ago
  • mariofan2025: Super Mario Maker 3: ❌
    6 hours ago
  • mariofan2025: Metroidvania Maker: ✅
    6 hours ago
  • sparkwu1fe: checkpoint saving info is pushed live too btw, everything is live
    2 hours ago
  • mariofan2025: how does spawned enemies drop loot work
    2 hours ago
  • sparkwu1fe: they have a random chance to drop loot
    2 hours ago
  • sparkwu1fe: the chance is pretty low
    2 hours ago
  • sparkwu1fe: and the farther you go through a level, the higher the playarea.x is, the less chance they have to drop something
    2 hours ago
  • sparkwu1fe: and enemies generated from the teleporter don't drop anything, can easily be abused
    2 hours ago
  • mariofan2025: ok, i'll test that
    2 hours ago
  • sparkwu1fe: okay.. yeah, it's basically how it works in the endless level, i just made it an option for every level
    2 hours ago
  • sparkwu1fe: also, weaker enemies have a less chance to drop something than the green enemies (stronger ones)
    2 hours ago
  • sparkwu1fe: and.. weaker enemies drop lesser items.. like the blue enemies only drop hearts.. green enemies can drop everything, pink enemies cannot drop weapons or utilities, but can drop everything else, etc
    2 hours ago
  • sparkwu1fe: i would have to have a whole explainer on drop rates lol
    2 hours ago
  • mariofan2025: when spawned enemies drop loot is enabled, it drops random items
    2 hours ago
  • mariofan2025: when character xp is enabled, it can seen on top of the status bar
    2 hours ago
  • mariofan2025: it works
    2 hours ago
  • sparkwu1fe: coolio
    2 hours ago
  • sparkwu1fe: thx
    2 hours ago

    Character Appearance

    You Leveled Up!

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    Nuke Level: Are you sure?

    This will delete this entire level, and you'll have to start from scratch.

    If you're sure you want to do that, click the button.

    Nuke It

    How To Upload

    You must create a user account and log in to upload levels. You're a guest, but you're free to play around with this level builder. The level you're editing is saved to your IP address.

    Once you click upload, you then have to beat your level to upload it to the level browser.

    How To Upload

    First, save the level so it can reload and get level data. Then you may click the Upload button to start trying to upload the level.

    How To Play

    WASD for direction. W to Look Up, A to Move Left, S to Duck, D to Move Right. Hold J to start Running. Press K to Jump. Press L to do a Spin Jump. Press ; to attack. Press spacebar to use an equipped utility item (grappling hook).

    Controller Support?

    Tested and works on Google Chrome. Use D-Pad for direction. Hold Y or X to run. Press B to Jump, A or a bumper to Spin Jump, Trigger (ZR or ZL) to attack with a held Weapon. Press Start to Pause.

    Sound

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    Adjust these options to increase performance.

    Background 1 Panning

    Background 2 Panning

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    Keyboard Bindings

    Click the binding you want to change, then type any key.

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    UpType Any Key
    87
    RightType Any Key
    68
    DownType Any Key
    83
    LeftType Any Key
    65
    RunType Any Key
    74
    JumpType Any Key
    75
    Special (Spin)Type Any Key
    76
    AttackType Any Key
    186
    UtilityType Any Key
    32
    PauseType Any Key
    27
    MapType Any Key
    9
    Restart LevelType Any Key
    82
    Edit LevelType Any Key
    69
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