012.438


Additions

  • Now showing the seed of every endless level in top left above the zone you're on.
  • Added sub worlds. In the level options, you can now add new sub worlds with specific names. When you switch sub world you will have a new canvas to play with. You can adjust level specific settings to each individual sub world, like weather, horizontal and vertical warping, etc.
  • Added badges next to the names to denote whether a user is a developer, bug finder, or supporter. Added specific colors to each player name, and pop-ups that display what each of them are on hover.
  • New Items

    • Far Sight: Magic, Wand-specific, stackable. +15% summon enemy acquisition range per stack. It changes the 8-block aggro radius without increasing projectile firing range.
    • Part Magnet: Magic, general, stackable. +15% Ivan part-search range per stack. It expands the existing 200px search radius, not his actual pickup collision radius.
    • Familiar Bond: Legendary, Wand-specific, non-stackable. When a summon has no combat target and falls more than 4 blocks behind Spark, its idle movement becomes 4× normal until it gets back within 1.75 blocks. Combat immediately disables the catch-up boost.
    • Radiance: Magic, general, stackable. +12.5% Spark and Ivan light radius per stack.
    • Echo Bond: Duplicates the actual successful attack from Ivan’s current location at 50% damage / 50% size.
    • Rear Guard: An orb follows behind Spark at chest height and deals 10 contact damage.
    • Fairy Ring: Each stack adds an Ivan orbital. They deal 20 contact damage, and absorb any enemy projectiles they touch.

Improvements

  • Increased the amount of parts you receive from most items to match value relative to enemies who drop parts in the first place (weapons were already increased before).
  • Added basic spam protection to the chat.
  • Player shadows (other players) should now fade out and then fade back in when they enter/exit the void (teleport, die, restart, etc) instead of just flying across the map.
  • Improved the Bows' Arrow's flight trajectory, and added a line that illustrated where the arrow will go. I wanted this because it's the only weapon who's flight path was ambiguous. So, let's give it less guessing.
  • Improved the sniper line's appearance (from enemies).
  • Tightened up the turning on the ground, loosened it in air. The goal being: move physics closer to Super Mario World than Mario Maker.

Bug Fixes

  • Fixed a bug where the endless level's seed wasn't refreshing on every restart without a seed.
  • Fixed bugs relating to data injection and escaping characters, allowing us to now properly use quotations and any other characters on notice boards, subworld names, level names, descriptions, and things of that nature.
  • Fixed a bug where you could start to build up running speed before a level actually starts.
  • Fixed a bug where projectiles would continue to produce vfx's while the game was paused.
  • Fixed a bug where an input would remain held if you paused the game, and let go of the input, making it then persist after you continued playing.
  • Fixed a bug where command+R (browser refresh) would be overtaken by the quick key R (restart level).
v012.440
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  • mariofan2025: yeah, i'll try
    2 weeks ago
  • wulfe: this is my non-sub, non-anything account
    2 weeks ago
  • mariofan2025: that username "wulfe" is a spark
    2 weeks ago
  • wulfe: yeah
    2 weeks ago
  • mariofan2025: setting lightning limbs works, but lightning limbs does not allow setting if you log out
    2 weeks ago
  • wulfe: correct.. only available for devs, bug finders, and subscribers
    2 weeks ago
  • wulfe: gotta give you access to everything so you can test :P.. i'm gonna try to make money off this game through subscriptions, but you always free my friend
    2 weeks ago
  • noob: everything is pushed live
    2 weeks ago
  • mariofan2025: yeah
    2 weeks ago
  • mariofan2025: version 012.439 for now
    2 weeks ago
  • blahst: lol, yeah
    2 weeks ago
  • blahst: i'm trying to compile a list, it's gonna be ridiculout
    2 weeks ago
  • blahst: s
    2 weeks ago
  • mariofan2025: test voice
    2 weeks ago
  • mariofan2025: test voice through global chat
    2 weeks ago
  • spark: added weather area (updates the weather), added physics area (allows you to change the general physics of the game), added poison fog, when you stay in it too long you start taking damage
    2 weeks ago
  • spark: all on dev of course
    2 weeks ago
  • 2 weeks ago
  • noob: [censored] => [email protected]
    2 weeks ago
  • mariofan2025: any level not loading
    4 days ago

    Character Appearance

    You Leveled Up!

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    Choose one:

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    The last ten times you hit save:

    Load Version

    Nuke Level: Are you sure?

    This will delete this entire level, and you'll have to start from scratch.

    If you're sure you want to do that, click the button.

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    How To Upload

    You must create a user account and log in to upload levels. You're a guest, but you're free to play around with this level builder. The level you're editing is saved to your IP address.

    Once you click upload, you then have to beat your level to upload it to the level browser.

    How To Upload

    First, save the level so it can reload and get level data. Then you may click the Upload button to start trying to upload the level.

    How To Play

    WASD for direction. W to Look Up, A to Move Left, S to Duck, D to Move Right. Hold J to start Running. Press K to Jump. Press L to do a Flip Jump. Press ; to attack. Press spacebar to use an equipped utility item (grappling hook).

    For advanced tips, play the tutorial.

    Controller Support?

    Tested and works on Google Chrome. Use D-Pad for direction. Hold Y or X to run. Press B to Jump, A or a bumper to Flip Jump, Trigger (ZR or ZL) to attack with a held Weapon. Press Start to Pause.

    Sound

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    Everything you turn off is less your browser needs to render.

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    Keyboard Bindings

    Click the binding you want to change, then type any key.

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    UpType Any Key
    87
    RightType Any Key
    68
    DownType Any Key
    83
    LeftType Any Key
    65
    RunType Any Key
    74
    JumpType Any Key
    75
    Flip JumpType Any Key
    76
    AttackType Any Key
    186
    UtilityType Any Key
    32
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    27
    MapType Any Key
    9
    Restart LevelType Any Key
    82
    Edit LevelType Any Key
    69
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