SparkFyre Patch Notes
Here is where you stay updated on the development of SparkFyre. If you have any bugs to report, please visit our Discord.
Additions Physics Areas Added Physics Areas to the Level Builder. Physics Areas allow regions of a level to temporarily override c...
Additions Added browser-based synthesized dialogue voices using window.speechSynthesis. Added different default voice profiles for Spark, Lady S...
Additions Scripting & NPCs Added placeable Script Trigger areas, expanding the original dialogue-area system into a full scene scripting t...
Additions Now showing the seed of every endless level in top left above the zone you're on. Added sub worlds. In the level options, you can now ad...
Additions New Projectile Modifiers (Basic) Keen Eye: +5% Critical Chance Critical Mass: +25% Critical Damage Executioner: +25% Deadly Stri...
Additions Added a new weapon: a Wand. Instead of generating a projectile, this weapon summons deadly fairies by your side to attack enemies for you...
Additions Added a Portal Block. This is similar to a Teleport Block, but does not require action to activate, it teleports you on contact. So, when...
Additions Added filters to the "your levels" tab in the level viewer. Added a new item: Grapple Gun. Similar to the Grappling Hook, except you don...
Bug Fixes Fixed jump heights (they were dependent on good fps somehow) Fixed sticking to moving platforms that you are riding (for good this time ...
Improvements Decoupled physics and rendering of gameplay. Physics should now run at 60fps regardless, with rendering running whenever frames are av...
The first patch note blog post. I've been patching, updating, and fixing this game for years, but mostly just announcing updates in our Discord. It...